Unmapped Path

We build interactive narrative experiences for desktop and mobile.

We're currently accepting new clients. Drop us a line!

Who We Are

Joel Haddock Joel Haddock has been working Web design and development since 1999. In addition to his work as a writer and game designer, he has many years of project management experience in bringing technical undertakings to completion.

Chris Klimas Chris Klimas has been creating on the Web for over two decades. He created Twine, an open-source tool for interactive text-based storytelling, in 2009 and continues to lead the project. He's also the author of several text adventure games, including the award-winning Blue Chairs.

Work With Us

In addition to the games we produce, we also work with clients to create engaging interactive experiences. Would you like to collaborate with us? Drop us a line at hello@unmappedpath.com.

Our Work

Our studio builds narrative-centric games and interactive activities.

Nocked screenshot

Nocked! True Tales of Robin Hood

We're helping Andrew Schneider bring his vision of the Robin Hood myth to life. We transformed the Twine game he had created—consisting of over 400,000 words of text—into an iOS game that will be appearing on the App Store later this year.

Our proprietary engine Disbound has made this process a snap. Disbound adapts Twine games into mobile apps without the need to recode any story logic.

Visit the Site

Undo Othello

For the Shakespeare Theatre Company's 2016 production of Othello, we built an interactive exploration of Act IV, Scene I of the tragedy. Visitors are invited to engage with the text through close reading in order to answer an age-old question: could Othello's tragedy been averted?

We built a modern, quick-loading site for Undo Othello that meshed with existing branding and promotional art assets.

Launch

Undo Othello screenshot

From 2010—2013, we also created browser-based and downloadable games under the name Twofold Secret.

Camp Keepalive (2013)

A turn-based strategy game set in a camp straight out of an 80's horror movie.

Sought (2012)

A two-player maze game meant to be played by one person.

Alight (2011)

A platformer about a man dreaming about his past, who smells smoke in his dream but doesn't know why.

Sanctuary 17 (2010)

A maze-based shooter inspired by the Intellivision classic Night Stalker.

Where We Remain (2010)

An action-adventure game in the style of Legend of Zelda set on a desolate island teeming with flowers and shades.